3. Second Game Phase
The core mechanics of the game is going to be crafting
Game Mechanics
Re-rolling of stats
With SOUL Shards, players will be able to re-roll their crafted item stats in hopes of getting better values, if they are lucky!
Re-rolling of rewards
Similar to re-rolling item stats, we will introduce reward re-rolling with SOUL Shards. When completing a quest, you may be lucky enough to double your earnings.
Marketplace
Place where people can sell their gear, crafting components and Key Cards for SOUL.
PVP Concept
This will be one of the first end-game concepts for players. Initially we are planning on creating a simpler PVP concept where players luck will be determined by how good their in-game items are and by luck.
If there is a strong market validation by this time then we can start building a full blown skill based PVP platformer experience where players could use their items from DeFi Tower and battle each other with skill.
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