3. Second Game Phase

The core mechanics of the game is going to be crafting

Game Mechanics

Re-rolling of stats

With SOUL Shards, players will be able to re-roll their crafted item stats in hopes of getting better values, if they are lucky!

Re-rolling of rewards

Similar to re-rolling item stats, we will introduce reward re-rolling with SOUL Shards. When completing a quest, you may be lucky enough to double your earnings.

Marketplace

Place where people can sell their gear, crafting components and Key Cards for SOUL.

PVP Concept

This will be one of the first end-game concepts for players. Initially we are planning on creating a simpler PVP concept where players luck will be determined by how good their in-game items are and by luck.

If there is a strong market validation by this time then we can start building a full blown skill based PVP platformer experience where players could use their items from DeFi Tower and battle each other with skill.

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