4. Quests

There are two quests rooms in the initial release of the game: dungeon and science room.

Within the dungeon, players will be prompted to take part in a quest to hunt for monsters which will yield crafting components as rewards.

In the science room, players can unlock their $SOUL.

In the dungeon quest following factors play a role in the rewards outcome calculation:

  1. LP tokens

  2. Total dexterity from equipped items

  3. Total strength from equipped items

  4. Total upgrade level from equipped items

If player has no items then they do not get any bonuses from items and only LP tokens influence their reward outcome.

LP tokens influence gradually the amount of possible rewards players can get. So people with more LP tokens wouldn't have unfair advantage over other players.

On the image above X1 represents LP tokens and f(x1) represents the function called on the LP token count. So if player has no items and owns 5000 LP tokens then a percentage from "50.61071" gets added to their calculated reward output.

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